

The player can then exit the room to destroy another large purple crystal, and be able to progress to the final boss: the Evil Wizard in the Final Battle level. Shortly after, he will drop his weapon, the Evil Sword. Upon defeat, he will fly up into the air out of sight.

He resurrects a whole army made up of various kinds of enemies to fight for him, but is unable to defeat the player. The Necromancer's final appearance is in his own sublevel, Necromancer's room. He uses his dark magic to revive more skeletons, but this time, the Evil Wizard turns half of them beefy. Much later in the game, the Necromancer, once again accompanied by the Evil Wizard, is seen in the Marsh level. After arriving at the Cyclops grave site, the Necromancer uses his dark magic to revive him and turn him into the Undead Cyclops. Taking notice of the player, the Necromancer stops and raises a small army of Skeletons to keep them occupied before flying away. The Necromancer first appears flying above the lava river in Lava world alongside the Evil Wizard, possibly on their way to resurrect the Cyclops.

Can be infinitely juggled, but it is recommended to use mediumweight juggles when juggling. Necromancer: The weight group exclusive to the enemy Necromancer.They are lightweight but have increased weight making you have to be lower to the ground to lightweight juggle them. Light-Medium: The second most uncommon group only the enemies in King's Arena, Thieves' Arena, Volcano Arena, and Icy Arena employ this category of weight.
#GREEN KNIGHT CASTLE CRASHERS FULL#
Light: The most common weight group Barbarians and Thieves are examples of light enemies, but the full list is rather long.There are different weight groups for enemies, and some are more or less common than others. It will give you more time to start the / sequence so it can be good for beginners. You can also start the combo with / if you have Magic Jump unlocked. A flying combo with slowfall, start the / before the / animation has finished.Go too fast however, and you'll hit the top of the screen and fall to the ground. A simple flying combo, fast paced repetition is needed to stay in the air.A precise middleweight combo for Bear and Saracen.A precise infinite lightweight combo that exploits two playable characters' Splash Attacks: Bear's Tornado and Saracen's Sandstorm.An infinite juggle, use the first section to get the Beefy off the ground and activate slowfall, and then repeat the second section until they die.Some people prefer to use / to start the combo instead of a singular jump. After jumping, start the juggle sequence a split-second before you would hit the ground. One of the harder juggles to learn, the heavyweight juggle requires a lot of practice and precise timing to get right.Can be used to salvage a juggle mid-way if a mistake was made.The middleweight juggle has many variations, but this is the easiest version that also provides the maximum amount of hits.If you find yourself rising or lowering during the juggle, simply adjust your input speed accordingly. If you plan on reversing the direction the juggle is moving in to pick up more enemies, do so after completing a full sequence of juggling. When in the juggle, make sure to move forward while pressing / and hover while pressing /. The most commonly used juggle and also an infinite one, the lightweight juggle is easy to learn but takes practice to master.
